One World,
Many Games

The frames we live in shape what we see, what we believe, and who we can become.

These works emerge from a year of lived research and a much longer practice in First-Person Experience Design: making room for many selves, many times, and many ways of being in one world.

Explore the collection

Watch the film and read the research proposal

Windows · Read alongside

From Carmen et Error: Manual for Navigating Multiplicity

The dialogue holds steady while its meaning changes. Moving between three windows makes the frame itself available to experience.

The Hinge · Read alongside

From Carmen et Error: Manual for Navigating Multiplicity

The painting stays still while its reading turns. Arch and sail share a rhyme of form and purpose across one continuous sea.

Three illuminated windows, one above another, across a nighttime facade.

The Windows Project

Three windows. One conversation.

Begin with The Hinge — Rob Gonsalves
Four black discs with pale and gray drawings: bird and cage, moon and sea, hand and strings, here and there.

What neither side contains

The Thaumotrope

I turn a disc and a relationship appears. Four pairs of drawings let you wind, separate, and change what the two sides bring into view.

Take the stringAn interactive essay and a table of discs
A hand marked with counting addresses, musical notes, and palm lines.

Count · gamut · gesture · story · palm

Trust the Hand

Count a rhythmic cycle, play the gamut, answer a gesture, compose a phrase with mudras, or follow the lines of a palm. Five studies of the hand as an interface.

Explore the handAn interactive essay
Read alongside

From Carmen et Error: Manual for Navigating Multiplicity

Count rhythmic cycles, play a Guidonian pitch map, and explore a historical palm-reading diagram. Each practice gives the hand a different notation.

  • 2. Trust the HandIV. The Notated Hand

    Learned routes and named lines make the hand legible in different ways. The companion explores relations between bodily technique, notation, and interpretation.

Thirty-two numbered contours, becoming flatter and folded as the recorded voice changes.

After Alvin Lucier

The Fold

I’ve been exploring sonic ghosts since 2020. Here I give thirty-two transformations of Lucier’s voice a place, and invite you to approach, linger, rearrange, and return.

Begin by listeningAn interactive essay and spatial playground
A girl bends over the child hidden within a painting.

The Finding of Erichthonius

The Cleaning

Beneath a familiar painting: a hidden child, a myth, and a passage through layers of memory.

Enter the paintingA visual essay in motion
Read alongside

From Carmen et Error: Manual for Navigating Multiplicity

A painted surface opens into myth, place, and ritual. Returning to the painting means meeting the same image with a different history.

  • 3. The Chronotope of the VirtualThe tunnel

    The chapter’s Arrhephoria passage is a direct source: carrying, enclosure, and passage give the ritual its form before its contents are known.

  • 16. Narrative Furniture & Memory Palace of SelvesThe Chelsea Hotel, scraped clean

    The recovered image gives another form to the palimpsest: different histories remain available in one place instead of replacing one another.

Dorothy Eady’s Egyptian world, from There’s No Place Like Home.

Dorothy Eady / Omm Seti

There’s No Place Like Home

One life between here and elsewhere. A hand in water, a hand in sand; the place remembered and the place inhabited.

Follow the memoryA visual essay in motion
Read alongside

From Carmen et Error: Manual for Navigating Multiplicity

A hand in water answers a hand in sand. Gesture and place let two lives, two times, and two claims of home occupy one experience.

  • 16. Narrative Furniture & Memory Palace of SelvesThe Chelsea Hotel, scraped clean

    Remembered and inhabited worlds overlap. Dorothy Eady’s account gives this question a biographical form without resolving the status of her memories.

  • 3. The Chronotope of the VirtualThe seminar, years later: where time takes on flesh

    The garden and the desert make time perceptible through a place; the hand carries the passage between them.

The Roman square in which A Debate in Gestures unfolds.

A joke in more than one telling

A Debate in Gestures

Two people see the same gestures and inhabit entirely different stories. A joke about the frames we bring with us.

Hear both sidesA scrolling visual essay
Read alongside

From Carmen et Error: Manual for Navigating Multiplicity

The gestures are shared; the rules for reading them are not. The joke lets us inhabit each account before seeing the mismatch.

A frame from the bandit’s account in Akira Kurosawa’s Rashomon.

After Rashomon

The Room of Four Tellings

One death, four accounts. Where you turn and what you listen to become part of the telling.

Enter the roomA spatial listening encounter
Read alongside

From Carmen et Error: Manual for Navigating Multiplicity

Four accounts of one event remain in conflict. Turning toward one voice foregrounds it while other tellings continue beyond your attention.

The court at the threshold of Two Kings.

Two appeals for justice

Two Kings

A half-turn changes the court, the complaint, and the terms of judgment. Cross through the image and take the seat.

Approach the courtA diptych and a 3D encounter
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From Carmen et Error: Manual for Navigating Multiplicity

Two appeals to royal judgment expose different conditions for justice. A half-turn changes the world in which the judge must answer.

  • 12. Interdimensional SelfhoodCatching the frame in the act of framing

    The chapter moves from the Solomon position to the siege of Samaria. The question is what shared ground a judgment needs, and what happens when that ground fails.

  • 3. The Chronotope of the VirtualThe seminar, years later: where time takes on flesh

    Court and siege give action different possibilities. Space and historical circumstance are part of the meaning of the appeal.

Colored instruments for crossing, repeating and interrupting a thought.

39 games of thought

Eloquence

Pull a thought apart. Make an echo. Break an expectation. Each rhetorical device becomes its own game of rhythm, space, logic or meaning.

Choose an instrument39 playable rhetorical devices

Twelve ways through one night

Interdimensional Seder

A shared ritual holds many worlds around one table. Fifteen moments unfold across twelve interpretations.

Come to the tableA ritual for reading and gathering
Read alongside

From Carmen et Error: Manual for Navigating Multiplicity

Fifteen ritual moments hold twelve interpretations together. Participants can keep the same place in the sequence while inhabiting different worlds of meaning.

  • 12. Interdimensional SelfhoodEvery spring

    The chapter discusses the Seder directly: a stable ritual lets different readings coexist, and lets a present participant speak from an ancestral past.

  • 11. Ritual Design and the Kitchen as Sacred InterfaceDress and toss. Do not speak.

    The order of actions provides more than procedure. A shared act can carry commitment, memory, and transformation for those performing it.