Douglas Jay Goldstein · XR metamorphoses for Meta Quest 3
Proteus
Bodies, techniques, worlds
You don’t watch an animal. You become one, with the body you already have: read from your hands and head, held by a station, touched by an attendant. A sardine shoal on your fingers, a whale, a serpent, a swan, a storm.
You don’t watch an animal. You become one, with the body you already have.
Nothing is held in empty hands. Your hands, arms and head are read and become the animal’s; a station holds your body in its posture; an attendant brings the weather and the touch. Every piece teaches its moves in order, one at a time, and ends with your own hands, back in your room.
Movement firstThe change begins in something you do, never in something you watch.
Show only what you controlEvery part of the new body answers to a part of yours.
Mirror firstYou meet the body you’ve become in a shadow or a reflection before you look down.
The apparatus moves with youA reformer, a swing, a rocking saddle: the motion you feel is the motion you see.
Taught, not free playEach gesture is guided and gated, one line at a time.
Always a returnEvery piece gives your hands and your room back.
The film
Ninety seconds: the range of pieces, then four bodies in one room
Headset recordings and Unity renders. Drawn from Ovid’s Metamorphoses, Dante’s Inferno and natural history.
Outside
Inside
Rocking saddle · the centaur
Outside
Inside
Wobble stool · the hive
Outside
Inside
Sling, face down · the kingfisher
Outside
Inside
Reformer · the serpent
Outside
Inside
Ball and face pad · Actaeon
Outside
Inside
Hand treadmill · Actaeon, running
Outside
Inside
Table · Actaeon at the surface
Outside
Inside
Balance pad · Laurel, the tree
The suite
Chains of bodies, one station each
One shared engine, many pieces. Each piece is a chain: a sequence of bodies in one world, on one station. Arachne is the frame that joins them.
Piece
Bodies, in order
Station
Water
sardine shoal → tuna → bluefin → great white → orca → blue whale → the fall
bench or swing
The Rise
angler → the fused male → giant squid → one of millions of lanternfish → mermaid
the tree → ant → bee → hornet ball → queen → swarm
stool, ball, mat
Butterfly
caterpillar → chrysalis → monarch → one of millions
seated
Swan
shadow → lantern egg → cygnet → swan → the flock
wobble stool, ball
Night
owl → hare → bat → moth → wolf; at dawn, the owl again
swing, hand treadmill
Hoof
centaur → the herd → the storm → Pegasus → the stars
rocking saddle
Arachne
the frame: everyone weaving one web, with windows into each piece
all stations
The bodies
Every creature you become, and the move that makes you it
Each creature is sculpted for the engine; shown here as its concept picture.
Water
From a thousand small fish to the great whale
Sardine shoal
a thousand on each hand
Bluefin tuna
palms pressed together
Great white
hand the head, arm the tail
Orca
eats you, then is you
Blue whale
24 metres, then the fall
Green turtle
passing, at real size
Manta ray
passing, at real size
Moon jellies
the drifting many
The prototype the suite is judged by. You are a shoal of sardines on your hands, then a tuna, a bluefin, a great white; you are eaten by the orca and become it; then the blue whale, and the whale fall.
The Rise
From the black floor of the sea to its ceiling
Anglerfish
a lure on your brow; nod, then lunge
Giant squid
both hands back to jet; flick to ink
Sperm whale
the hunter rising from below
Lanternfish
one of millions, rising at night
Mermaid
your legs a tail; the saddle’s rock its kick
Dolphins
beside you over the reef at dawn
On the rocking saddle, lying forward with your legs behind: the floor becomes the sea and you sink to the black. As the angler your lure draws prey with gentle nods; you fuse into a great female; as the squid you jet and ink to escape the whale; you kick up with the lanternfish; at dawn your legs are a tail over the reef. Look up, and the sea lets you go.
Pond and lake
Lives that change their whole form in the water
Tadpole
your waving hand its tail
Frog
crouch, leap, the tongue’s flick
Dragonfly nymph
hands under the chin, the mask
Dragonfly
four wings pumped open
Serpent
your hand its head; then you
Swan and cygnet
hatch, waddle, glide, fly
The Pond lives on the reformer: the frog’s life from spawn at your fingertips to the chorus; the dragonfly nymph that hunts the tadpole, climbs a reed and emerges; the snake. Swan is its own piece on the lake, from a shadow on your wall to the lantern egg, the cygnet and the flock.
Meadow, Butterfly, Arachne
Small lives, and the many they make
Ant
feelers on your index fingers
Honeybee
bees on your hands; dance
Queen
hum to pipe; rivals answer
Giant hornet
mobbed, cooked in the ball
Caterpillar
nod to eat, bite by bite
Chrysalis
hug yourself; be remade
Monarch
pump the wings full; migrate
Wasp spider
your hand; weave windows
Meadow joins the tree’s growth, the ant at its roots, the bee in its blossom, the hornet ball, the queen and the swarm. The Butterfly is a monarch’s whole life at eighteen times scale. In Arachne your hand becomes a wasp spider that weaves the web whose windows open onto every other piece.
Night and Hoof
Hunters, the hunted, and the horse
Tawny owl
be the head; tilt to listen
Bat
see by your tongue’s clicks
Moth
hear the bat you were
Wolf and hare
the eater, the kin of the eaten
Stag
Actaeon, hunted by his pack
Hounds
your hands their heads
Centaur
a horse’s body behind you
Pegasus
be the horse, over the valley
Night is one chain: the owl at a window, the hare, the bat, the moth and the wolf, each the kin of the one before it eats; dawn brings the owl back. Hoof is the centaur’s day on the rocking saddle: the herd, the storm, Pegasus and the stars. Actaeon’s stag and hounds run through both.
Techniques of embodiment
How your hands, arms and head become the animal
Your fingers, lengthened, are the spider’s legs
Each finger is stretched one and a half times along its own joints, thumb included, and extra legs echo your fingers a beat behind: an extension you steer by moving your own hand. The bat gets the same, four long fingers and a free thumb.
In the engine: the hand becoming a spider in Arachne.
Your hand is the serpent; you draw yourself out of its skin
Fingers the upper jaw, thumb the lower: open the hand to open the mouth, snap to bite, pinch to flick the tongue. To shed, take the snout in your other fist and draw the hand back through it.
The shed, felt as a sleeve drawn off the arm. ProposedIn the engine: the empty husks stay standing.
Your hands are the hounds’ heads; point, and the pack runs
Fingers the muzzle, wrist the ears, forearm the neck. Drop the thumb to open the jaw and the pack bays; point to send it; sweep your head to catch a scent. Then you are the stag, and they hunt you.
Hound sight: yellow-grey, the prey glowing.
Each hand a cloud of bees; a pointed finger sends them
Open fingers loosen the cloud, a fist packs it; shake the hands to fly. Point one finger and its foragers shoot out to a flower; fold it and they come home. Rock your hips on the stool and the waggle dance tells the hive where.
In the engine: fingers becoming chicory petals.
A fist is a ball of fish; pressed palms are a tuna
A fist balls the shoal, spread fingers scatter it, the thumb snaps as the tuna’s jaw. Press your palms together for the bluefin and swing them for its tail. The shark is your right hand, left arm and head at once; the whale is your whole body, its song answering your dive.
In the engine: hands becoming fish.
Spread your arms: they are the wings, and they fly you
A beat is both wrists sweeping down together; arms held spread glide; one hand lower banks; the head’s pitch dives. Feathers grow along your own arms: owl, swan, kingfisher. As Pegasus, the saddle’s rock is the wingbeat.
Wings growing from your arms.Pegasus’s wing opening.
Your head is the animal’s head; its senses ride on it
The angler’s lure grows from your brow and gentle nods twitch it; a lunge strikes. The owl is all head, tilting to listen. The swan’s neck rises from below your eyes. Never a puppet seen from outside: first person, always.
The lure’s bulb, in front of your eyes in the deep.
Every body has its own move, taught one at a time
Free play is weak. Every gesture gets a guide line and a step in an ordered, gated sequence.
Frog
wiggle a finger to move its embryo; wave a hand as the tail
Dragonfly
fold hands under the chin; thrust them out to strike
Owl
open hands spread the toes; hooked hands clench
Bat
spread fingers, raise arms; sweep a wing to catch a moth
You see the body you have become where it falls or is reflected
Swan begins as a hand-shadow on your real wall: forearm up, wrist bent, fingertips to thumb. Pools are mirrors: the centaur in the brook, the owl in the water, the ant in a dew drop. In Arachne, the tarantula you are is seen only in the mirror. Mirror first, then the body.
The centaur in the brook.You, as a spider, in the bronze mirror.
Senses · Sound you make
Click your tongue, and your room appears only where the sound reaches
The bat sees by its own voice: a tongue click sends a slowed shell of sound through your scanned room, lighting what it touches. Click faster for the hunting buzz, and the moths slow.
Sound travels at nine metres a second, so you can watch it go.
Other voices you use: hoot, and the owl’s mate answers; say your name, and a stag’s bellow follows your voice; hum to pipe as the queen bee.
Listening with the head, feeling with the hands
Turn toward a sound and it lights; sweep a feeler and the trail glows
Owl
tilt your head to light what you hear; sway it to see by parallax
Stag
two-colour sight; ears flick toward small sounds
Ant
index fingers as feelers; scent trails glow where they sweep
Each animal’s way of sensing, and what you do to use it
Animal
What you sense
What you do
Bat
your room, only where your sound reaches
click your tongue; click faster to buzz
Owl
a light where each sound is; parallax
tilt and sway your head; hoot
Stag
two-colour sight, motion at the edges
turn to small sounds; say your name
Hound
yellow-grey sight, scent plumes
sweep your head into the scent
Ant
glowing scent trails; ants feeling yours
sweep your index fingers as feelers
Frog
still things grey; movers stay bright
keep still
Dragonfly
the world slowed to your speed
hunt in flight
Monarch, bee
ultraviolet nectar guides in the flowers
look, and fly to the glow
Serpent
windows tasted into your room
pinch to flick the tongue
The worlds
Every world opens out of your own room
Every piece begins in your room, crosses a threshold, and ends back in it. Scale is one of Proteus’s three axes, with time and multiplicity: the paradise is drawn at a horse’s size; the ant’s grass towers; the milkweed hangs like trees.
The sea
Your room floods; the sea opens; the deep gives way to the reef
Snell’s windowThe surface from belowThe schoolWaterThe reef at dawnThe Rise
Land, at every scale
Paradise for the horse; grass as tall as trees for the ant
The paradise plainHoofThe comb corridorMeadowGrass at ant scaleMeadowA moonlit meadow of dead oaksNightThe tree’s yearMeadowMilkweed at eighteen timesButterfly
Night, water, shell, stars
The pond at nightPondDusk at 900 metresNightThe hollow under the rootsPondInside the chrysalisButterflyThe web and its windowsArachneThe starsHoof
Apparatus
One room of stations, an attendant beside each
Each piece has a station that holds the body in the animal’s posture and moves with it: the apparatus as congruent motion. Postures are read from the head and hands alone.
Concept picture of the studio.
The rocking saddle
Rocked by you, motor off: hooves astride, a tail legs-behind
Astride
Hoof: the rock read at your head strikes the fore hooves; the straps are Pegasus’s wings.
Legs behind
The Rise: chest on the pad, legs a tail; the rock is the kick, a lunge the strike.
The centaur’s station
No motor: the saddle rocks only as you lean, so the rhythm is yours.
Reformer, swing, stool and ball
Glide, hang, wobble: each station moves the way its animal does
Reformer with a dome
Pond: the dome sways the tadpole’s and the snake’s body; each pull glides the carriage.
Sling and hand treadmill
Night: the wolf’s forelegs walk; the owl glides.
Wobble stool and ball
Swan, Meadow: the stool’s rock is the waddle and the dance; the ball is the ant’s grain.
Which station holds which bodies
Station
Pieces
Posture and motion
Rocking saddle
Hoof, the Rise
astride, rocking; or lying forward, legs behind
Reformer
Pond: frog, dragonfly, snake
prone on the dome; the carriage glides
Swing, sling
Night, Water
seated or face down; a hand treadmill
Wobble stool
Swan, Meadow’s bee, Butterfly
seated; the rock is the waddle or the dance
Exercise ball
Actaeon, the ant, Swan’s dive
prone in a ring base with a face pad
Mat, balance pad
Meadow’s tree
standing, rooted
Table
Actaeon, Myrmidons
palms planted at elbow height
Physical augmentation
The attendant’s instruments: heat, cold, wind, rain and touch
Holding something in empty tracked hands doesn’t translate into anything felt. So every hold gets a real prop or a touch, brought by an attendant on a cue built into the piece, or it is dropped.
Weather
Rain, wind, heat and cold, brought by hand on cue
Rain
ball chains hung from a tennis racquet, on the shoulders and back, never the face
Wind and mist
a fan for flight and the reef’s current; mist at the spring, the brook, the leap
Heat and cold
a heat lamp for the egg and the hornet ball; a cool cloth at the brook and the emergence
Touch
Feathers, water on the head, the tail bound: the body told it has changed
Feather and whisk
a feather along the arms for wings and landings; a horsehair whisk for the tail
Water and dew
a scalp massager drawn over the crown: water running off, or the night’s dew
The tail bound
a soft cloth binding the legs as the mermaid’s tail forms; unwound at the end
Creatures you can feel Proposed
Prey that is warm, moths that brush you, a coat, a skin to shed
Dangling moths
felt moths on threads from a wand, for the bat’s hunt
Warm prey
a warmed fur pouch in the owl’s talons
The wolf’s coat
a heavy fur throw laid on your back
The shed skin
a stretch sleeve drawn off the arm at the shed
Next · Hoof, after the herd In development
You become the storm, and hunt your own herd
You suffered the storm as a centaur; now you are the storm, and your former herd runs from you, never struck. The growth is slow and level; the lightning keeps its limits, never a strobe. Felt: the fan stops as you rise, the heat lamp flares at each strike, a heavy blanket at the end, as cloud.
Run
a centaur in the rain
Rise
grow into the cloud
Your hands
thunderheads, lit within
Gather
raise an arm; hold
Throw
the bolt lands as you look
Breathe
your breath is the wind
Spent
the blanket, as cloud
After
a centaur again, the rainbow
Paint the rainbow, fly through it, light the night with a bow
Paint
your arm is the spectrum; a silk scarf drawn along it
It settles
into the true bow
Pegasus
wings from your arms
Through it
colour washes your wings
The bow
pinch, draw, let go
A star
where each arrow turns
The night lit
Pegasus and Sagittarius
The return
Every piece ends with your own hands, back in your room
The change runs back to nothing, your hands are yours again, and your room returns. A peace sign with both hands, held, stops any piece at any moment.
Every change is a gradual blend, never instant.
The guest’s stop gesture and the operator’s stop work everywhere.
If hand tracking is lost, the body holds while the world carries on.
Nothing identifying is logged, and nothing leaves the headset.
Now
New Frame, 22 November 2026
Four guests in headsets at once, each on an apparatus, each undergoing a metamorphosis, every guest facing a central pool. The dramaturgy draws on Ovid, by way of Mary Zimmerman’s Metamorphoses.
4guests transforming at once, each on a physical apparatus
9pieces in the suite, from the sardine shoal to the stars
1shared engine, reading only your hands and head
Made with
Unity 6 for Meta Quest 3 and 3S, with hand and head tracking only: no controllers. Creatures sculpted with Meshy; voice and sound with ElevenLabs. The mixed-media sculpture pictures (beads, feathers, felt, velvet, marble) were made with an image model from the talk's scene sketches; the concept pictures of creatures and stations likewise. Engine stills are captured from the pieces themselves.